The first hour of play is ultimately what will make or break the experience for many players. It’s important to keep that in mind going forward.įorager hands the player a pickaxe and drops them onto a tiny island with nothing to do but start harvesting resources. There’s a community art spotlight, roadmaps, quirky credits with custom portraits, and a plethora of extras-all things pointing to a community-centric game. From the moment the game launches, players are welcomed to the whimsical world of Forager with eye-catching colors, crunchy sounds, soothing earworms, and countless references. And believe me, it’s been quite the roller-coaster. In fact, I’m still playing right now, chasing after my next goal despite being an overpowered, landscaping super-weapon surrounded by my personal entourage of mob-slaying, resource-gathering death-machines. Forager is what you make of it, and therein lies the beauty.Īt the time of writing, Forager sits at 23 hours played, and me at half a dozen changes of heart. The game wants to do it all and then some, letting you, the player, decide which one to tackle first. Forager avoids putting all its eggs into one basket, and in fact, does quite the opposite. Unlike role models Zelda and Minecraft, HopFrog’s debut title doesn’t focus solely on evoking feelings of childhood exploration, nor does it focus on taming and reshaping a vast world to your liking. There’s something more in its wiring than the competition, and it breathes new life into this dusty genre framework. And it does, but it isn’t without a few tricks of its own. To the avid gamer who is all too familiar with the Minecraft-led survival zeitgeist, Forager’s gameplay trifecta should tread on familiar ground. A sprinkle of casual adventuring, a dash of crafting, and a pinch of idling contribute to the game’s unique flavor.
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